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Digital Currencies as Infrastructures. In Introduction to'Gaming Money'Workshop, University College Dublin, Dublin, Ireland, 18 May, 2015.
. (2015). Making Sustainable Open Source Software Infrastructures by Federating and Learning in the Global Context. “Free and Open Source Software and Technology for Sustainable Development” United Nations University (UNU) Press, ISBN-13, 978–92.
. (2012). Bitcoin and the Blockchain: A Coup D'État in Digital Heterotopia?. Available at SSRN 2624922.
. (2015). Bitcoin and the Blockchain: A Coup D'État in Digital Heterotopia?. Available at SSRN 2624922.
. (2015). . (2013).
The'Business' of Authentication-From Iron Cage to Silicon Enclosure?. In OII–University of Oxford, Oxford, United Kingdom, 2 February 2016.
. (2016). SDI in North and South—A Full Circle Yet?. In Spatial data infrastructures in context: North and South. CRC Press.
. (2011). Hegemonies in classification processes: introduction. In: ISA-RC 25 Newsletter: Language and Society.
. (2009). . (2000).
Communication Roles in Public Events. ( )Information Systems and Global Assemblages. (Re)Configuring Actors, Artefacts, Organizations. Springer Berlin Heidelberg. doi:10.1007/978-3-662-45708-5_13
. (2014). Measuring Success in Expert System Developments. Human, Organizational, and Social Dimensions of Information Systems Development.
. (1993). Information Technology, Morals and Ethics: An Aristotelian Dilemma. New Zealand Journal of Computing, 5, 7-12.
. (1994). Our moral condition in cyberspace. Ethics and Information Technology, 2(3), 147 - 152. presented at the 2000/09/01/. Retrieved from http://dx.doi.org/10.1023/A:1010049320893
. (2000). Arguing for Information Systems Project Definition. Global and Organizational Discourse about Information Technology.
. (2002). The 'Ear' and 'Eye' Digital Divide. Information Systems Perspectives and Challenges in the Context of Globalization.
. (2003). A model of (en)action to approach embodiment: a cornerstone for the design of virtual environments for learning. Virtual Reality, 10(3), 253 - 269. presented at the 2006/12/01/. Retrieved from http://dx.doi.org/10.1007/s10055-006-0038-2
. (2006). Critical Realism and Actor-Network Theory/Deleuzian Thinking: A Critical Comparison in the Area of Information Systems, Technology and Organizational Studies. ( )Beyond Interpretivism? New Encounters with Technology and Organization. Cham: Springer International Publishing. doi:10.1007/978-3-319-49733-4_4
. (2016). Wireless Grids: Assessing a New Technology from a User Perspective. Designing Ubiquitous Information Environments: Socio-Technical Issues and Challenges. doi:10.1007/0-387-28918-6_14
. (2005). Chaotic Worlds: An Analysis of World of Warcraft. In Americas Conference on Information Systems (Vol. Paper 174, pp. 1-7). AIS. Retrieved from http://aisel.aisnet.org/amcis2010/174
. (2010). Issues in the Study of Virtual World Social Movements. In Pacific Asia Conference on Information Systems (Vol. Paper 129, pp. 1-13). AIS. Retrieved from http://aisel.aisnet.org/pacis2011/129
. (2011). Social Movements in World of Warcraft. In Americas Conference on Information Systems (Vol. Paper 83, pp. 1-8). AIS. Retrieved from http://aisel.aisnet.org/amcis2011_submissions/83
. (2011). The Co-Evolution of the “Social” and the “Technology”: A Netnographic Study of Social Movements in Virtual Worlds. In International Conference on Information Systems (pp. 1-12). Association for Information Systems E-library. Retrieved from http://aisel.aisnet.org/icis2012/proceedings/ResearchInProgress/20/
. (2012).