Publications
Digital Transformations in Non-Governmental Organizations – A Case Study on the Effect of Power Imbalances. In IFIP 8.2 pre-ICIS OASIS Workshop 2022. Copenhagen, Denmark: IFIP Working Group 8.2.
. (2022). Examining Gentle Rivalry: Decision-Making in Blockchain Systems. In Proceedings of the 52nd Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences. doi:10.24251/hicss.2019.550
. (2019). Quantifying Quality: Towards a Post-humanist Perspective on Sensemaking. ( )Living with Monsters? Social Implications of Algorithmic Phenomena, Hybrid Agency, and the Performativity of Technology. San Francisco, CA: Springer International Publishing. doi:10.1007/978-3-030-04091-8_5
. (2018). Sub-theme 61: Smart and Liveable Cities: Organizing Urban Governance and Leadership. presented at the Jul, Tallinn, Estonia.
. (2018). Thinking with Monsters. ( )Living with Monsters? Social Implications of Algorithmic Phenomena, Hybrid Agency, and the Performativity of Technology. San Francisco, CA: Springer International Publishing. doi:10.1007/978-3-030-04091-8_12
. (2018). A Geographic and Mixed Methods Approach to Capture Unequal Quality-of-Life Conditions. In , HANDBOOK OF COMMUNITY WELL-BEING RESEARCH (pp. 385–402). presented at the Jan, SPRINGER. doi:10.1007/978-94-024-0878-2_20
. (2017). Ideological Materiality at Work: A Lacanian Approach. ( )Beyond Interpretivism? New Encounters with Technology and Organization. Cham: Springer International Publishing. doi:10.1007/978-3-319-49733-4_6
. (2016). Synthetic Situations in the Internet of Things. ( )Beyond Interpretivism? New Encounters with Technology and Organization. Cham: Springer International Publishing. doi:10.1007/978-3-319-49733-4_13
. (2016). Design Theory Projectability. ( )Information Systems and Global Assemblages. (Re)Configuring Actors, Artefacts, Organizations. Springer Berlin Heidelberg. doi:10.1007/978-3-662-45708-5_14
. (2014). Exploring data quality in games with a purpose. iConference. presented at the 3/2014, Berlin, Germany.
. (2014). Exploring the Role of Social Media in Chronic Care Management. ( )Information Systems and Global Assemblages. (Re)Configuring Actors, Artefacts, Organizations. Springer Berlin Heidelberg. doi:10.1007/978-3-662-45708-5_11
. (2014). Reconfiguring Early Childhood Education and Care. ( )Information Systems and Global Assemblages. (Re)Configuring Actors, Artefacts, Organizations. Springer Berlin Heidelberg. doi:10.1007/978-3-662-45708-5_3
. (2014). Forgotten island: A story-driven citizen science adventure. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (pp. 2643–2646). presented at the 4/2013, Paris, France: ACM Press. doi:10.1145/2468356.2479484
. (2013). Information technology offshoring in India: a postcolonial perspective. European Journal of Information Systems, 22, 387-402. doi:10.1057/ejis.2012.32
. (2013). Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai’i International Conference on System Sciences (HICSS-46). presented at the 1/2013, Wailea, HI.
. (2013). Openness may not Mean Democratization - e-Grievance Systems in their Consequences. In . Enschede: University of Twente.
. (2013). Citizen science system assemblages: Understanding the technologies that support crowdsourced science. iConference 2012. presented at the 2/2012, Toronto, Ontario.
. (2012). Moderating Effect of Environmental Factors on eHealth Development and Health Outcomes: A Country-Level Analysis. ( )Shaping the Future of ICT Research. Methods and Approaches. Springer Berlin Heidelberg. doi:10.1007/978-3-642-35142-6_10
. (2012). . (2012).
Purposeful gaming & socio-computational systems: A citizen science design case. In Group ’12 Conference. presented at the 10/2012, Sanibel Island, FL, USA.
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. (2011).
Enlisting SDI for urban planning in India: Local practices in the case of slum declaration. In Spatial Data Infrastructures in Context: North and South (pp. 157–179). presented at the Jan.
. (2011). . (2011).
Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. presented at the 12/2011, Stockholm, Sweden. Retrieved from http://itee.uq.edu.au/ eresearch/workshops/compcitsci2011/index.html
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