Publications
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Filters: Author is Prestopnik, Nathan R. [Clear All Filters]
Exploring data quality in games with a purpose. iConference. presented at the 3/2014, Berlin, Germany.
. (2014). Citizen science system assemblages: Understanding the technologies that support crowdsourced science. iConference 2012. presented at the 2/2012, Toronto, Ontario.
. (2012). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. presented at the 12/2011, Stockholm, Sweden. Retrieved from http://itee.uq.edu.au/ eresearch/workshops/compcitsci2011/index.html
. (2011).