Publications
Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. presented at the 12/2011, Stockholm, Sweden. Retrieved from http://itee.uq.edu.au/ eresearch/workshops/compcitsci2011/index.html
. (2011). Mechanisms for Data Quality and Validation in Citizen Science. In "Computing for Citizen Science" workshop at the IEEE eScience Conference. presented at the 12/2011, Stockholm, Sweden. Retrieved from http://itee.uq.edu.au/ eresearch/workshops/compcitsci2011/index.html
. (2011).