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Project, L. I. (2006). All Party Briefing for Report Stage: Voluntary v. compulsory regimes. http://identityproject.lse.ac.uk/voluntarybriefing.pdf
Mellet-d’Huart, D. (2006). A model of (en)action to approach embodiment: a cornerstone for the design of virtual environments for learning. Virtual Reality, 10(3), 253-269. http://dx.doi.org/10.1007/s10055-006-0038-2
Bélanger, F., & Watson-Manheim, M. (2006). Virtual Teams and Multiple Media: Structuring Media Use to Attain Strategic Goals. Group Decision and Negotiation, 15(4), 299-321. http://dx.doi.org/10.1007/s10726-006-9044-8
Cook, J. (2006). Downtime on the Net: The Rise of Virtual Leisure Industries. In The International Handbook of Virtual Learning Environments (pp. 961-998). http://dx.doi.org/10.1007/978-1-4020-3803-7_36
Žižek, S. (2006). The Matrix, or, the Two Sides of Perversion. In The International Handbook of Virtual Learning Environments (pp. 1549-1569). http://dx.doi.org/10.1007/978-1-4020-3803-7_62
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