Author
Abstract

This paper presents a model of (en)action from a conceptual and theoretical point of view. This model is used to provide solid bases to overcome the complexity of designing virtual environments for learning (VEL). It provides a common grounding for trans-disciplinary collaborations where embodiment can be perceived as the cornerstone of the project. Where virtual environments are concerned, both computer scientists and educationalists have to deal with the learner/user’s body; therefore the model provides tools with which to approach both human actions and learning processes within a threefold model. It is mainly based on neuroscientific research, including enaction and the neurophysiology of action.

Year of Publication
2006
Journal
Virtual Reality
Volume
10
Issue
3
Number of Pages
253 - 269
Date Published
2006/12/01/
URL
http://dx.doi.org/10.1007/s10055-006-0038-2
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