| Author | |
|---|---|
| Abstract |
This paper presents a model of (en)action from a conceptual and theoretical point of view. This model is used to provide solid bases to overcome the complexity of designing virtual environments for learning (VEL). It provides a common grounding for trans-disciplinary collaborations where embodiment can be perceived as the cornerstone of the project. Where virtual environments are concerned, both computer scientists and educationalists have to deal with the learner/user’s body; therefore the model provides tools with which to approach both human actions and learning processes within a threefold model. It is mainly based on neuroscientific research, including enaction and the neurophysiology of action. |
| Year of Publication |
2006
|
| Journal |
Virtual Reality
|
| Volume |
10
|
| Issue |
3
|
| Number of Pages |
253 - 269
|
| Date Published |
2006/12/01/
|
| URL |
http://dx.doi.org/10.1007/s10055-006-0038-2
|
| Download citation |