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Olsson, C., & Henfridsson, O.. (2005). Designing Context-Aware Interaction: An Action Research Study. Designing Ubiquitous Information Environments: Socio-Technical Issues and Challenges. doi:10.1007/0-387-28918-6_18
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Myers, M. D. (1994). A disaster for everyone to see: an interpretive analysis of a failed IS project. Accounting, Management and Information Technologies, 4, 185-201.
Myers, M. D. (1991). Decision Support for the New Zealand Army: The Laws of Armed Conflict Expert System. DSS-91 Transactions, Eleventh International Conference on Decision Support Systems. presented at the June 3-5 1991, Manhattan Beach, California: TIMS College on Information Systems, The Institute of Management Sciences.
Myers, M. D., & Sundaram, D.. (2012). Digital Natives: Rise of the Social Networking Generation. University of Auckland Business Review, 15, 28-37. Retrieved from http://www.uabr.auckland.ac.nz/
Miscione, G. (2019). Der Blockchain-Hype – braucht es "Ockhams Rasiermesser"?. presented at the Feb, Inside IT Switzerland. Retrieved from https://www.inside-it.ch/articles/53576
Miscione, G., & Coleman, G.. (2014). Digital Publics. presented at the Jun, National University of Ireland in Maynooth, Ireland.
Miscione, G. (2015). Digital Currencies as Infrastructures. In Introduction to'Gaming Money'Workshop, University College Dublin, Dublin, Ireland, 18 May, 2015.
Madon, S., Reinhard, N., Roode, D., & Walsham, G.. (2006). Digital Inclusion Projects in Developing Countries: Value, Sustainability, and Scalability. Social Inclusion: Societal and Organizational Implications for Information Systems. doi:10.1007/0-387-34588-4_5

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