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Prestopnik, N., & Souid, D.. (2013). Forgotten island: A story-driven citizen science adventure. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (pp. 2643–2646). presented at the 4/2013, Paris, France: ACM Press. doi:10.1145/2468356.2479484
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Suchman, L. (2018). Frankenstein’s Problem. (U. Schultze, Aanestad, M., Mähring, M., Østerlund, C., & Riemer, K., Eds.)Living with Monsters? Social Implications of Algorithmic Phenomena, Hybrid Agency, and the Performativity of Technology. San Francisco, CA: Springer International Publishing. doi:10.1007/978-3-030-04091-8_2
Hardwicke, N. (2018). Frankenstein’s Monster as Mythical Mattering: Rethinking the Creator-Creation Technology Relationship. (U. Schultze, Aanestad, M., Mähring, M., Østerlund, C., & Riemer, K., Eds.)Living with Monsters? Social Implications of Algorithmic Phenomena, Hybrid Agency, and the Performativity of Technology. San Francisco, CA: Springer International Publishing. doi:10.1007/978-3-030-04091-8_14
Suchman, L. A. (2002). Figuring Service in Discourses of ICT: The Case of Software Agents. Global and Organizational Discourse about Information Technology.
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Westergren, U. (2007). From Senses to Sensors. Virtuality and Virtualization. doi:10.1007/978-0-387-73025-7_20
Wiggins, A., & Crowston, K.. (2011). From Conservation to Crowdsourcing: A Typology of Citizen Science. In Proceedings of the Forty-fourth Hawai’i International Conference on System Science (HICSS-44). presented at the 1/2011, Koloa, HI.

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