| Virtualization and Institutions |
Super
Admin |
| Virtuality and Virtualization |
Super
Admin |
| Virtual Patients |
Super
Admin |
| Understanding Virtuality |
Super
Admin |
| The Tension Between Expectations of Availability and the Reality of Availability in Hybrid Teams |
Super
Admin |
| The Social in the Virtual |
Super
Admin |
| The Role of Shapers in Knowledge-Sharing |
Super
Admin |
| The Presentation of Self in a Virtual but Work-related Environment |
Super
Admin |
| The Practice of e-Science and e-Social Science |
Super
Admin |
| The IT Artifact and Telecommuting |
Super
Admin |
| Spatial and Temporal Boundaries in Global Teams |
Super
Admin |
| Some Usability Issues of Augmented and Mixed Reality for e-Health Applications in the Medical Domain |
Super
Admin |
| Reframing Online Games |
Super
Admin |
| Learning Triggers in Virtual Groups |
Super
Admin |
| Game Architecture and Virtual Teamwork |
Super
Admin |
| From Senses to Sensors |
Super
Admin |
| Exploring the Nature of Virtuality |
Super
Admin |
| Expertise Management in a Distributed Context |
Super
Admin |
| Dig the Dirt |
Super
Admin |
| Coordinating Global Software Development Activities |
Super
Admin |
| Conduct, Performance, and Dilemmas of Inter-organizational Virtual Organizing |
Super
Admin |
| Conditions Enabling Effective Multiple Team Membership |
Super
Admin |
| Conceptualizing Virtual Collaborative Work |
Super
Admin |
| Building Virtual Spaces |
Super
Admin |
| Beyond Distributed Cognition |
Super
Admin |