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Schultze, U., & Rennecker, J.. (2007). Reframing Online Games. Virtuality and Virtualization. doi:10.1007/978-0-387-73025-7_23
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Conger, S. A., & Schultze, U.. (1999). Understanding E-commerce Through Genre Theory: The Case of The Car-Buying Process. New Information Technologies in Organizational Processes.
Schultze, U. (2012). Using Photo-Diary Interviews to Study Cyborgian Identity Performance in Virtual Worlds. (A. Bhattacherjee & Fitzgerald, B., Eds.)Shaping the Future of ICT Research. Methods and Approaches. Springer Berlin Heidelberg. doi:10.1007/978-3-642-35142-6_6