Publications

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2015
McKenna, B., Myers, M., & Gardner, L.. (2015). Analysing qualitative data from virtual worlds: using images and text mining. In European, Mediterranean & Middle Eastern Conference on Information Systems (pp. 1-15).
2011
Vaidya, R., Myers, M. D., & Gardner, L.. (2011). The design – reality gap: The impact of stakeholder strategies on IS implementation in developing countries. In M. Nüttgens, Gadatsch, A., Kautz, K., Schirmer, I., & Blinn, N. (Eds.), Governance and Sustainability in Information Systems. Managing the Transfer and Diffusion of IT (Vol. 366, pp. 119-134). New York: Springer.
McKenna, B., Gardner, L., & Myers, M. D.. (2011). Issues in the Study of Virtual World Social Movements. In Pacific Asia Conference on Information Systems (Vol. Paper 129, pp. 1-13). AIS. Retrieved from http://aisel.aisnet.org/pacis2011/129
McKenna, B., Gardner, L., & Myers, M. D.. (2011). Social Movements in World of Warcraft. In Americas Conference on Information Systems (Vol. Paper 83, pp. 1-8). AIS. Retrieved from http://aisel.aisnet.org/amcis2011_submissions/83
Vaidya, R., Myers, M. D., & Gardner, L.. (2011). Tracing ‘Reality’ in the Design – Reality Gap: A Stakeholder Practice Based Model for IS Implementation in Developing Countries. In 11th International Conference on Social Implications of Computers in Developing Countries (pp. 181-194). International Federation of Information Processing. Retrieved from http://www.ifipwg94.org/
2010
McKenna, B., Gardner, L., & Myers, M. D.. (2010). Chaotic Worlds: An Analysis of World of Warcraft. In Americas Conference on Information Systems (Vol. Paper 174, pp. 1-7). AIS. Retrieved from http://aisel.aisnet.org/amcis2010/174