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Baskerville, R., & Pries-Heje, J.. (2001). Racing the E-Bomb: How the Internet Is Redefining Information Systems Development Methodology. Realigning Research and Practice in Information Systems Development.
Brown, C. (2011). Rationality and Foolishness: Alternative Forecasting Systems in a Manufacturing Firm. (M. Chiasson, Henfridsson, O., Karsten, H., & DeGross, J. I., Eds.)Researching the Future in Information Systems. Springer Berlin Heidelberg. doi:10.1007/978-3-642-21364-9_6
Plumb, M., & Kautz, K.. (2014). Reconfiguring Early Childhood Education and Care. (B. Doolin, Lamprou, E., Mitev, N., & McLeod, L., Eds.)Information Systems and Global Assemblages. (Re)Configuring Actors, Artefacts, Organizations. Springer Berlin Heidelberg. doi:10.1007/978-3-662-45708-5_3
Sia, S. K., & Yeow, A.. (2004). Reconstructing 'Best Practices' Embedded in Software Packages: An Actor-Network Perspective. Organizations and Society in Information Systems (OASIS) workshop. USA.
Wiredu, G. (2005). The Reconstruction of Portable Computers: On the Flexibility of Mobile Computing in Mobile Activities. Designing Ubiquitous Information Environments: Socio-Technical Issues and Challenges. doi:10.1007/0-387-28918-6_16
Heym, M., & Österle, H.. (1992). A Reference Model for Information Systems Development. The Impact of Computer Supported Technologies in Information Systems Development.
Bødker, M., Olofsson, S. Olavi, & Clemmensen, T.. (2018). Re-figuring Gilbert the Drone. (U. Schultze, Aanestad, M., Mähring, M., Østerlund, C., & Riemer, K., Eds.)Living with Monsters? Social Implications of Algorithmic Phenomena, Hybrid Agency, and the Performativity of Technology. San Francisco, CA: Springer International Publishing. doi:10.1007/978-3-030-04091-8_10
Blechar, J., Knutsen, L., & Damsgaard, J.. (2005). Reflexivity, the Social Actor, and M-Service Domestication: Linking the Human, Technological, and Contextual. Designing Ubiquitous Information Environments: Socio-Technical Issues and Challenges. doi:10.1007/0-387-28918-6_7
Schultze, U., & Rennecker, J.. (2007). Reframing Online Games. Virtuality and Virtualization. doi:10.1007/978-0-387-73025-7_23
Hosein, I. R., Tsiavos, P., & Whitley, E. A.. (2002). Regulating Architecture and Architectures of Regulation: Contributions from Information Systems. (BILETA, Ed.) British and Irish Law, Education and Technology Association Conference. Amsterdam. Retrieved from Bileta2002.pdf
Hosein, I. R., Tsiavos, P., & Whitley, E. A.. (2003). Regulating Architecture and Architectures of Regulation: Contributions from Information Systems. International Review of Computing Law and Technology, 17, 85-97. Retrieved from IRCLT2003.pdf
Hosein, I. R., & Whitley, E. A.. (2002). The regulation of electronic commerce: learning from the UK's RIP act. Journal of Strategic Information Systems, 11, 31-58. Retrieved from JSIS2002.pdf
Martine, T., & Cooren, F.. (2016). A Relational Approach to Materiality and Organizing: The Case of a Creative Idea. (L. Introna, Kavanagh, D., Kelly, S., Orlikowski, W., & Scott, S., Eds.)Beyond Interpretivism? New Encounters with Technology and Organization. Cham: Springer International Publishing. doi:10.1007/978-3-319-49733-4_9
De Paoli, S., & Miscione, G.. (2011). Relationality in geoIT software development: How data structures and organization perform together. Computers, Environment and Urban Systems, 35, 173–182. presented at the Mar. doi:10.1016/j.compenvurbsys.2010.09.003

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