Publications
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Building Virtual Spaces. Virtuality and Virtualization. doi:10.1007/978-0-387-73025-7_22
. (2007). The 'Business' of Authentication. Elsevier BV. doi:10.2139/ssrn.2646859
. (2015). Buyers of Lemons: Addressing Buyers’ Needs in the Market for Lemons with Blockchain Technology. In Proceedings of the 52nd Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences. doi:10.24251/hicss.2019.223
. (2019). Buyers of ‘lemons’: How can a blockchain platform address buyers’ needs in the market for ‘lemons’?. Electronic Markets, 30, 227–239. presented at the Jun. doi:10.1007/s12525-019-00380-9
. (2020). . (1996).
Carnival in the global village: Re-imagining information infrastructures. Information Society, 35, 299–313. presented at the Oct. doi:10.1080/01972243.2019.1647321
. (2019). A Case Study Approach to Examining Service Information Requirements. Information Technology in the Service Economy: Challenges and Possibilities for the 21st Century. presented at the 2008. Retrieved from http://dx.doi.org/10.1007/978-0-387-09768-8_34
. (2008). Challenges of Collaborative Networks in Europe. In Collaborative Networked Organizations (pp. 77 - 90). presented at the 2004. Retrieved from http://dx.doi.org/10.1007/1-4020-7833-1_9
. (2004). Challenges of Consumer Information Systems Development: The Case of Interactive Television Services. In , Advances in Information Systems Research, Education and Practice (pp. 89-100). New York: Springer.
. (2008). The Challenges of Enterprise Integration: Cycles of Integration and Disintegration over Time. International Conference on Information Systems. presented at the 12-15 December 2, Washington DC.
. (2004). The challenges of implementing enterprise-wide information systems: Lessons from research. ACS National Conference. Melbourne, Australia.
. (2004). Chaotic Worlds: An Analysis of World of Warcraft. In Americas Conference on Information Systems (Vol. Paper 174, pp. 1-7). AIS. Retrieved from http://aisel.aisnet.org/amcis2010/174
. (2010). Chaotic Worlds: An Analysis of World of Warcraft. In Americas Conference on Information Systems (Vol. Paper 174, pp. 1-7). AIS. Retrieved from http://aisel.aisnet.org/amcis2010/174
. (2010). The citizen edge: using virtual globes to improve participation in setting policy agendas. In 2nd Crossroad Workshop, Samos, Greece.
. (2010). The citizen edge: using virtual globes to improve participation in setting policy agendas. In 2nd Crossroad Workshop, Samos, Greece.
. (2010). . (2010).
. (2010).
Citizen Surveillance of the State: A mirror for eGovernment?. What Kind of Information Society? Governance, Virtuality, Surveillance, Sustainability, Resilience, 185–201.
. (2010). Citizen Surveillance of the State: A mirror for eGovernment?. What Kind of Information Society? Governance, Virtuality, Surveillance, Sustainability, Resilience, 185–201.
. (2010). Citizen surveillance of the state: A mirror for egovernment?. In (Vol. 328, pp. 185–201). presented at the Jan. doi:10.1007/978-3-642-15479-9_19
. (2010). Citizen surveillance of the state: A mirror for egovernment?. In (Vol. 328, pp. 185–201). presented at the Jan. doi:10.1007/978-3-642-15479-9_19
. (2010). Citizen Surveillance of the State: A Mirror for eGovernment?. SSRN Electronic Journal. doi:10.2139/ssrn.2617208
. (2010). Citizen Surveillance of the State: A Mirror for eGovernment?. SSRN Electronic Journal. doi:10.2139/ssrn.2617208
. (2010). A claim upon what? Cryptocurrencies as 'scene'. In . presented at the Feb, Edinburgh, Scotland.
. (2019). A Classification Scheme for Interpretive Research in Information Systems. In , Qualitative Research in IS: Issues and Trends (pp. 218-239). Hershey, PA: Idea Group Publishing.
. (2001).